This quiz will test that you understand how to configure WidgetKit widgets to support multiple size families in SwiftUI.
1.
How can a user display the widget gallery on their device?
2.
What is the result of not using the supportedFamilies() modifier in a widget?
3.
What should a widget do to fully support a specific size?
4.
How does the widgetFamily property improve widget adaptability?
5.
What is the benefit of previewing widgets in different sizes during development?
6.
What is the recommended way to handle different layouts for different widget sizes?
7.
How can a developer test different widget sizes during development?
8.
Which property in SwiftUI helps manage the widget's layout based on its size?
9.
Why is it important to make full use of the available widget space?
10.
What is the purpose of the AppIntentConfiguration in widget code?
11.
What are the three widget sizes supported by WidgetKit by default?
12.
What happens when the widget is added to the home screen after choosing it from the widget gallery?
13.
What method is suggested to test the widget on a device or simulator?
14.
What is the purpose of the supportedFamilies([.systemSmall, .systemMedium]) modifier?
15.
Which SwiftUI view modifier is used to set a background color for the widget?
16.
What should be done to make a widget adaptive to different sizes?
17.
What property of the SwiftUI environment helps the widget view identify the current size?
18.
How is the medium-sized widget previewed in Xcode?
19.
Which modifier is used to restrict a widget to specific sizes?
20.
What happens if a widget does not specify the supported sizes?
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